I'm a interactive designer who creates value through my work and leadership, whether that is delivering elegant, user-driven experiences or cultivating a team's culture and growth.
I have a t-shaped skillset and a can-do attitude. While I focus in product and digital, I also love to incorporate my knowledge in illustration and motion when possible. Because I understand and empathize with disciplines that also span outside design, I can contribute to all parts of a project from the concept to the execution to the continued learnings after handoff.
I am a hard worker and very meticulous with my process, crafting every decision and pixel with purpose and efficiency.
If I'm not at the computer, I'm either cooking up a storm, attending craft nights, or hoping they play some indie rock at my spin class.
My design is driven by three principles.
People First
Everything I design and do is centered around people. I strive to create experiences that audiences can easily navigate, learn from, and hopefully fall in love with. I want to build environments where I can trade knowledge, with all types of people and guide others through their projects and their careers.
Balance
I aim for beautiful visuals and functional interactions in my designs. I shake up the system in order to build structure & process. I make logical, informed decisions with elements of surprise and delight. I hustle hard, but value spending time with my team who give my work meaning.